Yes, thanks this helped a lot. I ran a quick test with 30 actors following a path in the testproject and the noticable stuttering was reduced, although it was still there if you look close enough, but i think one can live with that.
Maybe you can give any hints or clues about how to achieve this burning of CPU cycles depending on the current gamestate. So when the game needs CPU power the burning is reduced and vice versa?
Thanks again.