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Re: Linux Game Design (Any chance...?) [Re: Michael_Schwarz] #181541
02/02/08 19:20
02/02/08 19:20
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
wait why dont you just do a dual boot with a small portion that you can use for windows software? it not like its that hard to do, if you can install and use linux, then you probably know enough to dual boot anyways.

Re: Linux Game Design (Any chance...?) [Re: lostclimate] #181542
02/02/08 21:30
02/02/08 21:30
Joined: Jun 2005
Posts: 4,875
broozar Offline
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broozar  Offline
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Joined: Jun 2005
Posts: 4,875
Quote:

wait why dont you just do a dual boot with a small portion that you can use for windows software? it not like its that hard to do, if you can install and use linux, then you probably know enough to dual boot anyways.




well the topic says "Linux Game Design". so avoiding linux by setting up a windows partition misses the target.

Re: Linux Game Design (Any chance...?) [Re: broozar] #181543
02/02/08 22:06
02/02/08 22:06
Joined: Jan 2003
Posts: 4,305
Damocles Offline
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Damocles  Offline
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Joined: Jan 2003
Posts: 4,305
Thats a Kids thread again.
Talking about senseless trials to emulate Windowssoftware on Linux.

The guy asked about Linux gamedesign options, not about kiddies playing with emulators.

3dgs is not usable on Linux, point.

Torque is, point.

Others are also available.

If he wants to use 3dgs, he should get Windows like 80% of the other computer users.

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