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Re: Realm Crafter
[Re: Damocles]
#181618
02/03/08 01:27
02/03/08 01:27
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Joined: Mar 2003
Posts: 5,377 USofA
fastlane69
Senior Expert
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Senior Expert
Joined: Mar 2003
Posts: 5,377
USofA
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Quote:
The question is what makes a better game.
Well that is subjective of course (define "better"), but when it comes to support, stability, and price, I think the answer is obvious. As well, MV has about 50+ projects on-going with it's engine and they provide some front end on their site to "advertise" your game. I have no idea how many projects are using RC but that is exactly my point: you don't know from their webpage.
Quote:
And if Realcrafter is easier to use for a hobby programmer, it will result in a better game than a MMO that is so complex that the user gives up after a month.
Considering that RC seems to only provide asset support for it's game and limited scripting support, the people will give up on RC games in a second once they realize that it's exactly the same as every other game with the exception of how it looks. In effect, RC is a MOD community while MV (since it has full source code) is a DEV community.
With RC you are stuck doing what the RC people determine you do. Complex or not. With MV, you can make the world/game as light or complex as you want.
But your point is taken... the learning curve for MV is higher but the rewards are richer. If I was starting a MMP project today, I might cut my teeth on RC and quickly move to MV once I was ready to do it for real.
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