yes, lua could be a complete replacement of lite-c if you made wrapper for the engine sdk.

i would find it more interesting to embed lua into lite-c though like that tutorial on gamedev.net describes. that could be useful for many things. for example you could use it as a simple yet powerful system for ini files, for string processing, for making parts of your scripts modifiable,...

http://www.coniserver.net/ubbthreads/sho...e=0&fpart=2
it could be used for scripting robots in an updated arena game. you could make only the wanted functions and variables available in lua.

Quote:

What advantages does LUA have over Lite-C?



lua is a dynamic language. it's slower than lite-c but more high level. it supports object orientation, automatic memory management, its string functions are more powerful,...