I try to keep it as customizable as possible.

The core of the game is set, but many many things can be altered, without writing code.

things like:

-unitmodels
-unitname, descriptions
-unit sounds , speeches
-what attack the unit can do
-configuring the attacks, moseld sounds, particles
-attackmatrix so each unit can have a differnt attack to everyother unit
-Editor with cinematics, multitexture terrain, shadows, selfconfigurable
ambient objects. Editable Pathfinding. Quick-creation tools.
-Campaignmanagent
-Buildings
-upgrades and units available with buildings
-Programmable AI buildup routines
-trigges in the map for dialogues and cinematics
-selfdefinable Panels, bitmaps

and and and

The user should be able to do all changes in the Editor or
in Excel. Without the need to know programming.
By this the developer can concentrate on gamedesign and Art.