hi i got the a6 com version and am thinking of upgrading but would like to know how the shader system works.
is it like in sphere2 that i can make my models and add all the textures and shaders in ultimate unwrap and export then simply place my models in the levels?
also can i bumpmap solids (walls and floors).
can i bumpmap animated models (creatures and stuff).
and here is the killer.....whitout using scripts or codeing.