I'm talking about the fact that I can play NFS:Carbon, but I can't even run this small little Demo Scene! I have a feeling that a lot of the people here are starting to think that their game will rule, because they put shaders in it, but I do not think this is the way to go with 3DGS! Seeing that not so many games are actually fully developed using 3DGS, a developer should focus more on the gameplay of a game and other factors, instead of trying to get the shaders working. And, I think you will agree with me on this one, most of the developers here are indie! Indie games are not so judged by their graphics, but their gameplay. Also the indie market is smaller then the market for core-gamers, so a game needs to appeal to much more people, and if a 3DGS game doesn't work on my system because of shaders, but NFS:Carbon does, which one do you think I will choose to play?