- no. 3dgs is no indie scene. it's a beginner's and hobbyist lounge. i also made my first steps to 3d with 3dgs.
- shaders are not the way to go with 3dgs? only because it's been neglected or almost ignored up to today. but people start to expect more for their money.
- bad graphics and bad gameplay often come side by side, especially in the 3dgs sector.
- the gameplay argument is lame. e.g. tell me what crysis sets apart from quake beside graphics. a shooter remains a shooter. and if you are going to be commercial with your indie game, of course it will be judged with no mercy. a "made with 3dgs" stamp does not guarantee the pity of the jury. if not the opposite.
- a "market" for 3dgs games? if the acknex engine wouldn't support shaders, there would be not a single game left in the shelves in a very short time.
the only thing where i agree with you: beginners who try to implement normal mapping shaders and end up having a wet and slimy something on the screen at 3 fps and feel like a king.