All I'm saying is that the number of games games made in 3DGS actually getting completed is low, and because of the lack of said "fallback" options the focus shouldn't be on the shaders, but on other things. Heck, sometimes you can achieve good-looking effects by faking them. As I said, if I have a small yet graphically appealing game made in 3DGS that I cannot even run on my PC, what is the point of making such a game? And don't start saying that I cannot run Crysis too, player expectations are higher now.... It will be a long time till someone creates a game like Crysis using 3DGS, so these kinds of games and 3DGS games are not comparable!
And I'm talking about the Demo Scene - it is actually called Demo Scene....