i understand, but your example is terrible. "demo scene" is designed specifically to show off slin's shader effects, not to show how good he can make it look without being too taxing on weak cards. it's not designed for pixel shader 1.4, which isn't useful for shadow mapping and other modern effects.
you're position is understandable, but use a more appropriate example. one that someone actually wishes to distribute widely at some point in time to a wide target audience, and perhaps make some money with.
julz