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that's an interesting thought. my notebook is a couple of years old and was really cheap and dodgy at the time we bought it, and it doesn't have a graphics card, but it supports shader version 2.0.



well, every pc that has a monitor connected to it has a graphics chip/card. and intel x3100 and ati x1250 are capable of shader model 3 (for the intel chip, i'm not sure maybe even 4 due to many laptops come with vista and this chip). however, it is not a good idea to push this as it will result in unplayable framerates (PREY at around 10 fps with the intel chip in medium settings).

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but a developer (especially one who is using 3DGS) shouldn't sacrifice a part of the potential buyers by implementing shaders


o.0 well... you'd lose 99% of the potential customers if you would follow your advice. "woah it looks bad - i don't play it" that's what the average customer will think. 1% leaving fans of the engine, geeks, and office pc users which are not the target audience and will barely have a look at an indie game.

and good shader model 3 cards are available for over a year now for under €100.