Hi
I have coded a close combat template that allows picking up weapons (trough event_impact) and attaching them to the char using vec_for_vertex.
The problem is, once I have a weapon it will remain in my hand

Id' now like to be able to "register" many weapons (those I've picked up) and toggle trough all of them using the mousewheel. Clicking the wheel(middle mouse button) should put away the actual weapon.
As I'm a bit code impaired, I will need some help

Best would be an example (c-script)

Thanks...I love you all (almost all!)

(I'll check the thread when I'm back from work...tonight)