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Re: Tree Model ( best way to do things) [Re: DestroyTheRunner] #182384
02/09/08 01:15
02/09/08 01:15
Joined: Nov 2005
Posts: 1,007
jigalypuff Offline
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jigalypuff  Offline
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Joined: Nov 2005
Posts: 1,007
easiest way is to buy tree magik lol. or ask in user requests, ive made a few trees for people.


Why does everyone like dolphins? Never trust a species which smiles all the time!
Re: Tree Model ( best way to do things) [Re: jigalypuff] #182385
02/13/08 19:17
02/13/08 19:17
Joined: Aug 2007
Posts: 286
DestroyTheRunner Offline OP
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DestroyTheRunner  Offline OP
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Joined: Aug 2007
Posts: 286
ok guys... but i kind of feel like doing it myself... ( i just dont know how long I will fell like this though)
anyway
im doing trees like this now:
MDL trunks and Leaves as Sprites.

the average number of Faces of my trunks are 96 faces.
Is it too much? there will be some at the same time in the same view.

Re: Tree Model ( best way to do things) [Re: DestroyTheRunner] #182386
02/13/08 19:26
02/13/08 19:26
Joined: Feb 2008
Posts: 337
V
Vadim647 Offline
Senior Member
Vadim647  Offline
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V

Joined: Feb 2008
Posts: 337
What count of trunks?
If #<10 all would be fine.


I switched to other account since marth 2010. Guess which.
Re: Tree Model ( best way to do things) [Re: Vadim647] #182387
02/13/08 19:40
02/13/08 19:40
Joined: Aug 2007
Posts: 286
DestroyTheRunner Offline OP
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DestroyTheRunner  Offline OP
Member

Joined: Aug 2007
Posts: 286
humm.. i think it would be between 15/25.
is it too bad?

is there any chart that i could look at to see this limitations based on pc configurations?

Re: Tree Model ( best way to do things) [Re: DestroyTheRunner] #182388
02/14/08 19:39
02/14/08 19:39
Joined: Aug 2007
Posts: 286
DestroyTheRunner Offline OP
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DestroyTheRunner  Offline OP
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?

Re: Tree Model ( best way to do things) [Re: DestroyTheRunner] #182389
02/14/08 21:00
02/14/08 21:00
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
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Slin  Offline
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Posts: 2,713
Lübeck
I played around with about 300 trees generated out of a trunk, a branch and leaves. -> I had about 12000 models in my scene with all together about 200k faces...
It run with about 25fps on my system

As long as you are a bit carefull especially with the number of models, there shouldn´t be a big problem

Re: Tree Model ( best way to do things) [Re: Slin] #182390
02/15/08 11:51
02/15/08 11:51
Joined: Aug 2007
Posts: 286
DestroyTheRunner Offline OP
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DestroyTheRunner  Offline OP
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Joined: Aug 2007
Posts: 286
My game CAN´t run on 25 FPS though..
Its has to be between 60 / 50... cause its an action game.

what kind of game were you running in 25fps? strategy? RTS?

Re: Tree Model ( best way to do things) [Re: DestroyTheRunner] #182391
02/15/08 13:43
02/15/08 13:43
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
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Slin  Offline
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An where is your problem? o.O

Re: Tree Model ( best way to do things) [Re: Slin] #182392
02/15/08 14:05
02/15/08 14:05
Joined: Aug 2007
Posts: 286
DestroyTheRunner Offline OP
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DestroyTheRunner  Offline OP
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Posts: 286
well its not actually a problem.
the intention of this post was to gather information of the best way to do a tree model, and people came up with some ideas,

then i built a tree trunk that has 96 faces, and at runtime will be ~15 of this trees visible at same time. I havent done it yet but now the question changed to will it be a problem?
15(models)*96(faces each) of a tree model at the same time and still render it between 50/60fps.(I cant test it right now but still want the main the original idea of the post which is to gather information about tree models/rendering)


Re: Tree Model ( best way to do things) [Re: DestroyTheRunner] #182393
02/15/08 14:31
02/15/08 14:31
Joined: May 2005
Posts: 2,713
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Slin Offline
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Slin  Offline
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Joined: May 2005
Posts: 2,713
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15*96 = 1440 faces

Quote:


I played around with about 300 trees generated out of a trunk, a branch and leaves. -> I had about 12000 models in my scene with all together about 200k faces...
It run with about 25fps on my system




200000/300 = 666,66666... faces per tree splited into about 40 models per tree.

But the main point is: 1440 < 200000
I had 200000 faces running with about 25fps, now calculate how fast it will run for you with 1440 faces

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