15*96 = 1440 faces

Quote:


I played around with about 300 trees generated out of a trunk, a branch and leaves. -> I had about 12000 models in my scene with all together about 200k faces...
It run with about 25fps on my system




200000/300 = 666,66666... faces per tree splited into about 40 models per tree.

But the main point is: 1440 < 200000
I had 200000 faces running with about 25fps, now calculate how fast it will run for you with 1440 faces