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Re: 3DGS demo's, what would you like to see?
[Re: Nems]
#182467
02/08/08 15:55
02/08/08 15:55
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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But then it probably turns out to be a template game.
This would even make much sense because Conitec can advertise the templates as well.
It will be hard to promote a programming language like Lite-C with only a demo.
Models, Textures and Games from Dexsoft
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Re: 3DGS demo's, what would you like to see?
[Re: Helghast]
#182468
02/08/08 18:59
02/08/08 18:59
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Joined: Sep 2002
Posts: 8,177 Netherlands
PHeMoX
Senior Expert
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Senior Expert
Joined: Sep 2002
Posts: 8,177
Netherlands
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Quote:
NONE! I am sick of demos. Time for some games if you ask me.
Amen!
Quote:
frank, you could've made your reply completely normal if you left out the quoted part.
He can't because he holds a grudge against me, he just can't stand me, even when I'm acting normal as this thread clearly shows.
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Re: 3DGS demo's, what would you like to see?
[Re: broozar]
#182470
02/08/08 19:25
02/08/08 19:25
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Joined: Sep 2002
Posts: 8,177 Netherlands
PHeMoX
Senior Expert
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Senior Expert
Joined: Sep 2002
Posts: 8,177
Netherlands
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At first glance that might seem true, but if you make a great games using this engine it will tell much more about the performance of the engine. Everybody could basically make a walk-through with nice art if they invest in good art or have an artist in their team, for programming you can just use the templates (yes, they are actually more than sufficient enough to make a good looking walk-through), but would this show anything other than just that the engine is capable of showing a walk-through? After all, you ultimately would want to make games with this engine, right? I definitely do agree with you about the chance of completion though, but that's pretty obvious when there's less work to do. 
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Re: 3DGS demo's, what would you like to see?
[Re: Wicht]
#182472
02/09/08 09:14
02/09/08 09:14
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Joined: Jul 2001
Posts: 6,904
HeelX
Senior Expert
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Senior Expert
Joined: Jul 2001
Posts: 6,904
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Quote:
What I often wonder is, why do we not see more games with 'programmer art'? Everybody seems to go for realism because it's 3D, but especially with 3DGS I think going for an abstract look and feel will be way more successful. I'm thinking about the Inago Rage kind of look. Even programmers can make those kind of graphics, right?
Hey, such a style also requires talented people. You can do single things "with style" and also games "with style" but the gap between these two points is big. BTW, RUDIs art is actually programmers art 
Personally - from a coders point of view - I don't like the "demoroom" concept. What is the advantage over standalone demos? I just can walk from door to door. Yipiie! If you do standalone demos ("just the rooms") users are also in a position to study how the code works.
This is why I don't like the code of the misty mood demo: there are a lot of stuff intermingled together and it takes a lot of time to rape one effect out of it so that it exactly works in my game. Apart from that - the misty mood demo is perfect for the purpose of a realtime environment demo.
Let's hit nails: what are the 7 most important things that you would like to see in a techdemo - from an users point of view?
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Re: 3DGS demo's, what would you like to see?
[Re: Machinery_Frank]
#182474
02/09/08 13:14
02/09/08 13:14
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
Expert
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Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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- nice shaders - physics (ODE sucks but surely we can do some nice things with it) ... i dunno what else. i would love to see a team make a great little multi-player game with gs.
i think by "7 most important things" he meant things we can dedicate a room to.
but if i saw a tech-demo that had a room dedicated to animation and another one dedicated to collision detection i wouldn't buy the engine. i would download irrlicht or something.
julz
Formerly known as JulzMighty. I made KarBOOM!
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