Yeah - I definately would check M&B - Great game, and interesting development with free release and cheap purchase pre-final versions.

On your idea, I'd try for a dual-location kept for each bone, where _aim_ is the animation and other movement's intended destination, and _actual_ is the current location, moved quickly (and slightly) through action dynamics, and the _actual_ continually tries to catch up to _aim_.

That's where I'd start - let us know how you go.

Don
have a great day