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Re: old man got colours [Re: broozar] #182673
02/08/08 21:30
02/08/08 21:30
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline OP
Senior Expert
Pappenheimer  Offline OP
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Quote:

abteilung hässlich, kantig, schlecht gemacht.




translated: "category ugly, edgy, sloppy made."

This is art!!!
Nobody gets its true value!

Honestly, not that I wanna start a rant, it is just an opinion, it is my taste:
there are a lot of very well made models around the world and in the modern games, and although I like some of them very much and I enjoy their beauty, I think they are not art, and they don't carry anything, no message, no meaning, no life.

I know that this model is at least at a border where the viewer can't bear its sloppyness. And, I as the modeler and painter look at it with the proudness of a creator and forget about the smearing of the texture and things like that.

I have a friend who is a magnificent drawer, but he loves perfectness and can't bear sketches, while his sketches are wonderful and the very few finished masterpieces of him that he accept as of at least quite good quality.
I like his sketches, but I don't like the finished pieces, because they are IMO lifeless in their color, lines and expression.

Maybe, it is simply this, I don't like perfectness, because it is an incarnation of a lie? Maybe.
But, I know that as a result of my work, perfectness is expected, and people need perfectness because it symbolizes health and happiness, often it even symbolizes invulnerability.
That's okay. But, in my free time, I sometimes can't resist to make and present something like a pope model that looks as if made of paper from the paper basket.

EDIT:
Actually, IMO it has been a good lowpoly model, originally build as a zombie.
Later, I changed it into the old man, and unfortunately added some unwelcome distortions...

EDIT2: Danke, Loopix! Es gibt doch noch Menschen, die Dinge ähnlich erleben wie ich! Erleichterung! Der Tag ist gerettet! Puuh!!!

Last edited by Pappenheimer; 02/08/08 23:37.
Re: old man got colours [Re: Pappenheimer] #182674
02/09/08 00:31
02/09/08 00:31
Joined: May 2002
Posts: 7,441
ventilator Offline
Senior Expert
ventilator  Offline
Senior Expert

Joined: May 2002
Posts: 7,441
so you used md2 on purpose to achieve this effect?

i agree with you and this is why i don't like the term 3d-artist. what 3d-artists do usually has nothing to do with art at all. i find his look more scary than some perfect kitschy zombie model.

Re: old man got colours [Re: ventilator] #182675
02/09/08 01:11
02/09/08 01:11
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
scary it is indeed, but long your way to become an artist still is, my young jedi. may the tris be with you.

Re: old man got colours [Re: ventilator] #182676
02/09/08 01:12
02/09/08 01:12
Joined: Nov 2005
Posts: 1,007
jigalypuff Offline
Serious User
jigalypuff  Offline
Serious User

Joined: Nov 2005
Posts: 1,007
i`d reccomend export from med as .3ds import into ultimate unwrap (i believe there is still the free version called liteunwrap to be had) export as obj then import into blacksmith.


Why does everyone like dolphins? Never trust a species which smiles all the time!
Re: old man got colours [Re: jigalypuff] #182677
02/09/08 10:11
02/09/08 10:11
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline OP
Senior Expert
Pappenheimer  Offline OP
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Quote:

i`d reccomend export from med as .3ds import into ultimate unwrap



Does .3ds include the uv-map, because I already unwrapped it in MED?

The fragments and seams on the model don't result because of a bad uv-layout, it is because of the way how I painted with white on an already applied picture.

In other words, it looks like it looks by purpose, not by not knowing how to do this or that.

Edit: Got aware that this contradicts a bit to my former post where I mentioned smearing on the texture, in fact there are some smearing at the eyes resulting from the change of the model from zombie to old man, but you can see on the pics only one very small part of it.

Last edited by Pappenheimer; 02/09/08 10:32.
Re: old man got colours [Re: Pappenheimer] #182678
02/10/08 16:06
02/10/08 16:06
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
Quote:

Does .3ds include the uv-map, because I already unwrapped it in MED?


3ds is capable of uv sets, however, MED does not export them for some reason.

Re: old man got colours [Re: broozar] #182679
02/10/08 16:23
02/10/08 16:23
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
really? I always got it to work myself, i think.... if i remeber right the issue i had was with meshes being open, and that there was not animation support.

Re: old man got colours [Re: lostclimate] #182680
02/10/08 16:35
02/10/08 16:35
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
tried recently with a6.6. at least this med cannot export 3ds files with their 3ds uv coords, although 3ds can definitely handle uv coors, i use to export models from wings3d in 3ds, and i get textures and uv's just fine int MED.

Re: old man got colours [Re: broozar] #182681
02/11/08 03:54
02/11/08 03:54
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
ok, maybe i was thinking of import.. idk

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