Quote:
i`d reccomend export from med as .3ds import into ultimate unwrap
Does .3ds include the uv-map, because I already unwrapped it in MED?
The fragments and seams on the model don't result because of a bad uv-layout, it is because of the way how I painted with white on an already applied picture.
In other words, it looks like it looks by purpose, not by not knowing how to do this or that.
Edit: Got aware that this contradicts a bit to my former post where I mentioned smearing on the texture, in fact there are some smearing at the eyes resulting from the change of the model from zombie to old man, but you can see on the pics only one very small part of it.
Last edited by Pappenheimer; 02/09/08 10:32.