|
3 registered members (AndrewAMD, VoroneTZ, 1 invisible),
1,512
guests, and 9
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: Perfect AI trouble
[Re: croman]
#182719
02/18/08 18:21
02/18/08 18:21
|
Joined: Nov 2006
Posts: 4
basharsj
Guest
|
Guest
Joined: Nov 2006
Posts: 4
|
Quote:
it's not a problem with compute.wdl. i have a solution to fix that problem.
Plz Wut is the solution i have the same problem
|
|
|
Re: Perfect AI trouble
[Re: basharsj]
#182720
02/18/08 21:15
02/18/08 21:15
|
Joined: Nov 2007
Posts: 1,032 Croatia
croman
OP
Serious User
|
OP
Serious User
Joined: Nov 2007
Posts: 1,032
Croatia
|
no, i ment that i can make characters avoid dynamic obstacles like doors.
Ubi bene, ibi Patria.
|
|
|
Re: Perfect AI trouble
[Re: George]
#182723
02/27/08 02:53
02/27/08 02:53
|
Joined: Dec 2005
Posts: 478 India
msl_manni
Senior Member
|
Senior Member
Joined: Dec 2005
Posts: 478
India
|
Hi George, At least can you explain what would you like to improve in the AI. I am looking for ideas, and might implement it myself. Yes the IDEAS that a Perfect AI should have. Cya, MSL.
My Specialities Limited.
|
|
|
Re: Perfect AI trouble
[Re: George]
#182725
02/28/08 06:46
02/28/08 06:46
|
Joined: Dec 2005
Posts: 478 India
msl_manni
Senior Member
|
Senior Member
Joined: Dec 2005
Posts: 478
India
|
That would be nice. What about some what dynamic world.
And in Aum64 there are situations where the AI is not able to reach certain locations which should be easily found out by the AI.
My Specialities Limited.
|
|
|
|
|
|