there was a realy big list of things to avoid fps drop

the main stuff was as low ass possable

while loops
if()
hihg poly models
bone animation
c_updatehull //realy dont call this every less then sec
c_traces //keep trace distence als short ass posible
c_scan //same reasons

question where is the most fps drop
fnc
ent
geo
phy
enz.


"empty"