Hello
I'd like to use "c_rotate..." instead of "pan + = ..." in the following snippet (from the kh-movement code).
Would be great if someone could help me with this
Code:
function rotate_entity(rotate_angle,rotate_speed) {
if (my.pan == rotate_angle) { return; }
result = ang(rotate_angle - my.pan);
if (result > 0){
my.pan += rotate_speed * time_step;
}
if(result < 0){
my.pan -= rotate_speed * time_step;
}
if (ang(rotate_angle - my.pan) < 0 && result > 0){
my.pan = rotate_angle;
}
if (ang(rotate_angle - my.pan) > 0 && result < 0){
my.pan = rotate_angle;
}
}