Yeah...I use now c_trace/c_move/c_rotate only and everything works well so far

I use "c_setminmax(me); wait(1);" at the begining of every acting entity and the c_move/c_rotate mode is "ignore_passable + ignore_passents + ignore_me + glide"
Actualy I use only the animation blending from kh-movement code...I'm working on a simple and easy modable close combat template wich I might release soon (free!)
