Thanks again. Have hard time with understanding the collision system. Tried replacing the USE_AABB with those commands you've used. And it works although I can't jump anymore. Looking forward to your release. Perhaps I can use that for learning

Removed the wait(1); before c_setminmax(me), but is this not required if you set symetric box of the model? With A7.08.0 beta i've got some strange results after removing USE_AABB and setting GLIDE (camera/player keeps jumping) enable_polycollision is set to 2 as i'm also using physics. Will keep trying though.


smile