Father_Frank: I absolutely agree with you about the GS license being a strong selling point. I'm still taking one last look around, but am most likely going to go with the Pro version of GS. However, GS Pro and Torque Commercial no longer are even close in licensing. As of the last EULA change in December your rights under the Commercial license of Torque (any version) are exremely limiting. Almost funny. One of the things their license disallows are virtual worlds. But hey, if I drop Kork into the level editor with a tree and a rock I've just created a "virtual world". They say they don't mean exactly that, but what it says it what it says.

Firoball: Thanks for the info. I figured as much, that's usually the way it is. That's not a problem as long as the basics are solid enough to work with. I like the fact that people here are a little more "honest" about the software. Makes things a lot easier than when you're told up front that a product can do something easily with no effort and it's all built-in. I don't mind limitations or issues if I know about them up front, and it makes me feel a lot more comfortable with a product when people are willing to talk about it.

D3D: Ya, that's the only thing I could find. Sounds good to me. And if GS can help me put out a product that someone wants to put on TV I'll gladly shell out the extra $800.


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