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Re: Game Studio licensing questions...
[Re: Machinery_Frank]
#182939
02/10/08 23:43
02/10/08 23:43
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Joined: Feb 2008
Posts: 66
JustOneOldMan
OP
Junior Member
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OP
Junior Member
Joined: Feb 2008
Posts: 66
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Quote:
I think we are happy that JustAnOldMan joins our community and I really like to read that he enjoys the Lite-C tutorials.
But at the other hand I think you both exaggerate a bit in terms of GG and sinking ships. This here does not read like a sinking ship: http://www.garagegames.com/blogs/985/14177 They are not only improving engines and tools, melting 3 engines into one, they also make a full multiplayer action game.
I dont want to defend them though. Just want to calm a bit down and say that business is still alive at Conitec and competition.
Father_Frank: Just wanted to mention that I didn't really say anything about a sinking ship. GarageGames is definitely doing business. Torque 2 (whatever shape that takes) is being touted as a great product. Torque X is something a lot of people have been looking at. The aquisition by Instant Action was a major step. And they have some pretty big government and educational contracts going. They've added numerous employees in the last two years. All in all they seem to be making (or aquiring) money. My big yank with them is that they've never been quite as "Indie", or customer oriented as they claim, and it's gotten much worse over the past year. Their attitude towards people who praise them in every way and give them money is great, but people who are actually brazen enough to ask for what they paid for get absolutely hammered. No, I don't think they're sinking at this point, but I really believe some of the business decisions they're making now are going to adversely affect them down the road.
That aside, thanks for the welcome to the community. From what I can see so far I like it here. As I said, I'm going to do a little more playing with the demos and examples before I plop down another grand on a totally new development environment, but I just can't seem to find anything at this point more in line with what I'm looking for than 3DGS seems to be...
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