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Re: C4 Game
[Re: Frederick_Lim]
#183017
02/10/08 12:43
02/10/08 12:43
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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I have license and I have contact to users using this and other engines like Unity3d and asked them as well.
C4 is superior when it comes to lighting and rendering features. Unity3d as an example is more easy in terms of editors and workflow. C4 offers a visual node-based scripting editor, level, material and model editor. They are all powerful and provide fantastic lighting (several types of lights and shadows and all are fast). The scene management with portals allows to create big levels, much better for indoors than Unity3d or Gamestudio while providing modern visuals at the same time. The panel/GUI system is told to be very easy and powerful. There are interactive panels in the demo and a panel editor.
But the community is smaller but they help if you have questions. You can even talk to the programmer (Eric). If you want to add more functionality then you have to know C++ with good understanding of it's object orientation.
The announced new features of the next edition are amazing, including streaming for even bigger worlds without level-load, more shadow-options, more post-processing including HDR and so on. In terms of technology this is the best indie engine out there.
Models, Textures and Games from Dexsoft
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Re: C4 Game
[Re: broozar]
#183019
02/10/08 17:02
02/10/08 17:02
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Joined: Feb 2008
Posts: 337
Vadim647
Senior Member
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Senior Member
Joined: Feb 2008
Posts: 337
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I seen the screenshots and I can say, that C4 developers were pros in lightening. But I don't like such engines for node script editors. Anyway, I prefer using GameStudio and LiteC.
I switched to other account since marth 2010. Guess which.
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Re: C4 Game
[Re: DJBMASTER]
#183021
02/10/08 17:54
02/10/08 17:54
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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The screenshots are not impressive at all. But I saw a great project made with it. It is powerful and can look extremely pretty. They use some interesting solutions to create semi-realistic dynamic lighting (e.g. via cubic light maps). This approach is simply faster than real dynamic lighting.
The renderer is fast even with parallax lighting. The engine is optimized to work with those shaders so it is simply the fastest affordable out there. No chance to achieve the same with another tool.
I talked with experienced coders used to work with different engines. They agreed that you can prototype with tools like Unity3d or Gamestudio but if you want to create something really working with big levels, good scene-management and visuals then C4 is simply superior.
Especially shader geometry needs good clipping / culling / scene management. Otherwise your graphic card will suffer from the amount of polygons, textures and shader batches.
Models, Textures and Games from Dexsoft
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Re: C4 Game
[Re: Machinery_Frank]
#183024
02/11/08 04:08
02/11/08 04:08
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Joined: Nov 2003
Posts: 523 Whitehorse, Yukon, Canada
Paul_L_Ming
User
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User
Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
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Hiya.
(The web ate my first post, so I'll sum up)...
C4 = Great!
Get it now. Even if you aren't a C++ programmer....get it. In the near future this engine is going to be a serious contender for the 'big boys', IMHO. Get in now, on the ground floor. For $200, you can't go wrong with this baby!
^_^
"We've got a blind date with destiny...and it looks like she's ordered the lobster."
-- The Shoveler
A7 Commercial (on Windows 7, 64-bit)
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