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Re: C4 Game
[Re: D3D]
#183046
02/18/08 22:05
02/18/08 22:05
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Joined: Jul 2005
Posts: 21 Lisbon, Portugal
mmelo
Newbie
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Newbie
Joined: Jul 2005
Posts: 21
Lisbon, Portugal
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Quote:
If GameStudio Pro could publish to Mac and Linux I would upgrade today!
Yeah, I feel GS being a single-platform engine will increasingly play against it. It seems these days everything can compile to 2 or more stacks, which is a boon.
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Re: C4 Game
[Re: MaxF]
#183048
02/19/08 09:15
02/19/08 09:15
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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You can publish as often as you want and without royalties with the standard license. More than 99 percent of us will never publish through a big publisher. So we do not need the professional license. You can be happy to sell your product for 10 bucks at a few casual websites. But if you have the next crysis-killer, then you have spent so much money that the professional license will be peanuts for you and your publisher. So this is not really an issue. First make your killer game with standard license and then see what happens
Models, Textures and Games from Dexsoft
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Re: C4 Game
[Re: MaxF]
#183050
02/19/08 16:01
02/19/08 16:01
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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Quote:
What do you think of C4 .v. S2 engine?
Good question. I like both.
But C4 has better Collada support. I can import animated models via Collada. In S2 you can only import static meshes with Collada and animated models have to be exported from 3ds max. This is not good for me as a Lightwave user.
S2 comes with a C-syntax-scripting language. This might be more comfortable for many C-Script users but it is still brand new and they are writing on docs this week. So I will wait and judge after the release.
If you checked the last beta-demos from A7 then you know that both engines render significantly faster than A7.
Gamecore will also beat this. I know some users checking the beta version of it and their engine renders shader based with lots of new technology for shadows and lighting, path-finding, AI, customizable scene-management and so on.
But at the end they all have do provide good documentation to convince the indie and hobby developers. And these were the weak spots in the past.
So we still have to wait a few weeks to judge that.
Models, Textures and Games from Dexsoft
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Re: C4 Game
[Re: Machinery_Frank]
#183051
02/19/08 16:39
02/19/08 16:39
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Joined: Aug 2005
Posts: 1,012 germany, dresden
ulf
Serious User
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Serious User
Joined: Aug 2005
Posts: 1,012
germany, dresden
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Quote:
You can publish as often as you want and without royalties with the standard license.
More than 99 percent of us will never publish through a big publisher. So we do not need the professional license. You can be happy to sell your product for 10 bucks at a few casual websites.
But if you have the next crysis-killer, then you have spent so much money that the professional license will be peanuts for you and your publisher.
So this is not really an issue. First make your killer game with standard license and then see what happens
yeah this is the point, no one will ever put money into something wich is unshure like this. at least i wouldn't want to pump tons of money into something just to see what happens... i like "strait forward" licenses much more that exactely tell you how much money you have to pay in what situations. (see gamestudio)
the next thing is, who decides what a "big" publisher is? lots of indies make money through portals such as bigfishgames, relfexive... and still get nothing!!! compared to what the portals make - but have no other choice. and the portals will not pay you anything for an engine and so on... they just decide if they sell your finished product. and they get tons of quality submissions each day. so if these license includes portals as "big publishers" no indie will ever use it...
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Re: C4 Game
[Re: Machinery_Frank]
#183053
02/19/08 18:53
02/19/08 18:53
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Joined: Aug 2005
Posts: 1,012 germany, dresden
ulf
Serious User
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Serious User
Joined: Aug 2005
Posts: 1,012
germany, dresden
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frank, i responded to the thing with the license restriction in general, i know what esa and elspa members are and in this case(c4) its pretty clear. (anyways, what happens if in the process of development your targeted publisher decides to join one of these institutions for whatever reasons?)
but this license thingy is becoming more and more common with unshure terms like "big" and so on. this is making me upset, because everyone and their mother wants to tie you to something, wich they can easily adjust after you bought a product to whatever they think fits them best at the moment.
i just want to raise attention to this because i lost money due to such unclear "contract" things. in the case of c4 this might be no problem, as long as a publisher for example dont decide to join the esa or elspa. maybe joining this institution becomes very profitable for them overnight... who knows. so no need to start a war here, i just want to tell fellow developers to read and interpret these statements twice and dont ever sign something where you think with common sense because the other contracter can always say, "no i mean something else" afterwards...
okay now back to the c4 topic.
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