I hope this isn't a newbie question.
I have a pointer to an entity, you, it dynamically changes between being a registered physics object and not. How can I determine in say an event function that the entity is active or not? What function can I use which can return a true or false of it's state? I want to do this because I don't wish to run physics instructions on the entity while it isn't activated otherwise gstudio just gives errors.
Thank you!
David
Last edited by DavidLancaster; 02/11/08 13:22.