|
2 registered members (AndrewAMD, TipmyPip),
12,672
guests, and 5
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: Trouble exporting 3dsmax animation frames to M
[Re: DJBMASTER]
#183384
02/12/08 18:49
02/12/08 18:49
|
Joined: Feb 2008
Posts: 17
WinterFresh
Newbie
|
Newbie
Joined: Feb 2008
Posts: 17
|
Yeah he is right .fbx seems to be the best way to export models and animations with 3DS Max. However getting the animation to work in the WED seems to not work for me for some reason and I don't know why.
ShadowPlay Gaming "It's a catastrophic success in the making"
|
|
|
Re: Trouble exporting 3dsmax animation frames to M
[Re: WhiteRabbit23]
#183390
02/25/08 23:11
02/25/08 23:11
|
Joined: Oct 2007
Posts: 34 New York State
MutantCel
Newbie
|
Newbie
Joined: Oct 2007
Posts: 34
New York State
|
I export characters with Bones and the mesh is exported but no animation in the bones. WhiteRabbit from what I see, you did things right but when you export, the World Coordinate Up Axis needs to be set to Y. Did you get the bones to animate?
When I export, the mesh animates but not the bones. I cannot set the frame ranges for code till my bones follow the animation.
-Jay Young- Mutant Cel Productions Game Design/Freelance Grunt A8 Commercial update 8.30.5 SED v.8.10.1 MED v.6.922 WED v.6.961
|
|
|
Re: Trouble exporting 3dsmax animation frames to M
[Re: MutantCel]
#183391
02/26/08 16:19
02/26/08 16:19
|
Joined: Oct 2007
Posts: 34 New York State
MutantCel
Newbie
|
Newbie
Joined: Oct 2007
Posts: 34
New York State
|
Ok, I sort of solved my own problem, I was using FBX200608 to start with so I upgraded the to FBX200611 and this time for some reason when importing into MED, I saw the convert to points animation check box was checked. I unchecked that and Hazaa! it worked! Now I can import even biped motion into MED.
-Jay Young- Mutant Cel Productions Game Design/Freelance Grunt A8 Commercial update 8.30.5 SED v.8.10.1 MED v.6.922 WED v.6.961
|
|
|
|
|
|