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Trouble exporting 3dsmax animation frames to MED #183382
02/12/08 08:01
02/12/08 08:01
Joined: Feb 2008
Posts: 22
J
jsaechao Offline OP
Newbie
jsaechao  Offline OP
Newbie
J

Joined: Feb 2008
Posts: 22
I am able to export models from 3dsmax as .3ds to 3dgs MED fine. However, I am having trouble exporting animation frames from 3dsmax to 3dgs MED. I know that .3ds doesn't work with importing or exporting frames. So I tried exporting the animation frames (10 frames) from 3ds max as ASCII Scene Export (*.ASE). When I import 3DS MAX ASCII Scene Import Export (.ASE) in MED, it works, but it only plays up to 4 frames. How can I import the rest of the frames? Are there any other methods?

There are few settings in ASCII Export window in 3dsmax that I do not understand. See below:


Static Output:
Fram #:0

Precision:
Decimals:4

Controller Output:
Use Keys (checked)
Force Sample

Frames per Sample:
Controllers:5
Animated Objects: 5

Re: Trouble exporting 3dsmax animation frames to MED [Re: jsaechao] #183383
02/12/08 12:11
02/12/08 12:11
Joined: Nov 2007
Posts: 1,143
United Kingdom
DJBMASTER Offline
Serious User
DJBMASTER  Offline
Serious User

Joined: Nov 2007
Posts: 1,143
United Kingdom
I too was wondering about ASCII keyframes but i found the best way is to go with .fbx. It exports geometry, textures and animation. Just make sure you export as the 11.2006 version.

Re: Trouble exporting 3dsmax animation frames to M [Re: DJBMASTER] #183384
02/12/08 18:49
02/12/08 18:49
Joined: Feb 2008
Posts: 17
WinterFresh Offline
Newbie
WinterFresh  Offline
Newbie

Joined: Feb 2008
Posts: 17
Yeah he is right .fbx seems to be the best way to export models and animations with 3DS Max. However getting the animation to work in the WED seems to not work for me for some reason and I don't know why.


ShadowPlay Gaming
"It's a catastrophic success in the making"

Re: Trouble exporting 3dsmax animation frames to M [Re: WinterFresh] #183385
02/12/08 20:10
02/12/08 20:10
Joined: Feb 2008
Posts: 22
J
jsaechao Offline OP
Newbie
jsaechao  Offline OP
Newbie
J

Joined: Feb 2008
Posts: 22
I have MED 6.846. I don't see "import from .FBX" in the MED import list. However, I do see that option in 3dgs manual. Where or how can I add to my import list in MED.

Re: Trouble exporting 3dsmax animation frames to M [Re: jsaechao] #183386
02/14/08 12:07
02/14/08 12:07
Joined: Nov 2007
Posts: 1,143
United Kingdom
DJBMASTER Offline
Serious User
DJBMASTER  Offline
Serious User

Joined: Nov 2007
Posts: 1,143
United Kingdom
Ok, seems quite a few people are having trouble with this. I'll write a tutorial and upload it later on today. I'll be using 3DS MAX 2008 and the latest version of MED.

Re: Trouble exporting 3dsmax animation frames to M [Re: DJBMASTER] #183387
02/14/08 14:28
02/14/08 14:28
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
"Model from FBX (11.2006)" is the term shown in MED, use that

Re: Trouble exporting 3dsmax animation frames to M [Re: Nems] #183388
02/14/08 23:35
02/14/08 23:35
Joined: Nov 2007
Posts: 1,143
United Kingdom
DJBMASTER Offline
Serious User
DJBMASTER  Offline
Serious User

Joined: Nov 2007
Posts: 1,143
United Kingdom
Ok, for all those who are still having trouble getting your 3ds max animations into MED or playing in MED then here is a detailed video tutorial on the process...

http://www.djbm.kawanda.net/3dgs_tuts/tut_fbx_to_med.html

Enjoy...

Re: Trouble exporting 3dsmax animation frames to M [Re: DJBMASTER] #183389
02/24/08 17:11
02/24/08 17:11
Joined: Feb 2008
Posts: 1
W
WhiteRabbit23 Offline
Guest
WhiteRabbit23  Offline
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Joined: Feb 2008
Posts: 1
When i try to import a model with bones into med its rotated by 90 degrees.
http://img292.imageshack.us/img292/2421/clipboard01zd6.jpg
The animations are still the same like in 3dsmax but when the animationbutton is off the model "lays" on the ground.
http://img181.imageshack.us/my.php?image=clipboard02wl7.jpg
So if i want to combine two animations with the script editor (ent_animate(my, "Left", turn_speed, ANM_ADD);) the model is turning completly by 90 degrees.
Can someone tell me if thats my fault or a bug or something else?

Re: Trouble exporting 3dsmax animation frames to M [Re: WhiteRabbit23] #183390
02/25/08 23:11
02/25/08 23:11
Joined: Oct 2007
Posts: 34
New York State
MutantCel Offline
Newbie
MutantCel  Offline
Newbie

Joined: Oct 2007
Posts: 34
New York State
I export characters with Bones and the mesh is exported but no animation in the bones. WhiteRabbit from what I see, you did things right but when you export, the World Coordinate Up Axis needs to be set to Y. Did you get the bones to animate?

When I export, the mesh animates but not the bones. I cannot set the frame ranges for code till my bones follow the animation.


-Jay Young-
Mutant Cel Productions
Game Design/Freelance Grunt
A8 Commercial
update 8.30.5
SED v.8.10.1
MED v.6.922
WED v.6.961
Re: Trouble exporting 3dsmax animation frames to M [Re: MutantCel] #183391
02/26/08 16:19
02/26/08 16:19
Joined: Oct 2007
Posts: 34
New York State
MutantCel Offline
Newbie
MutantCel  Offline
Newbie

Joined: Oct 2007
Posts: 34
New York State
Ok, I sort of solved my own problem, I was using FBX200608 to start with so I upgraded the to FBX200611 and this time for some reason when importing into MED, I saw the convert to points animation check box was checked. I unchecked that and Hazaa! it worked! Now I can import even biped motion into MED.


-Jay Young-
Mutant Cel Productions
Game Design/Freelance Grunt
A8 Commercial
update 8.30.5
SED v.8.10.1
MED v.6.922
WED v.6.961

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