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how many polygons do i have ?. #183501
02/12/08 13:55
02/12/08 13:55
Joined: Jul 2006
Posts: 76
uk london
F
FireArm Offline OP
Junior Member
FireArm  Offline OP
Junior Member
F

Joined: Jul 2006
Posts: 76
uk london
Is there a way for me to check in med how many polygons i have?.
what would be a good number of polygons for a huge terrain?.

Re: how many polygons do i have ?. [Re: FireArm] #183502
02/12/08 14:01
02/12/08 14:01
Joined: Dec 2005
Posts: 490
Germany/Berlin-Velten
kasimir Offline
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kasimir  Offline
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Joined: Dec 2005
Posts: 490
Germany/Berlin-Velten
File -> Model Properties =D

but i have no experience with terrain.

Re: how many polygons do i have ?. [Re: kasimir] #183503
02/12/08 14:15
02/12/08 14:15
Joined: Jul 2006
Posts: 76
uk london
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FireArm Offline OP
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FireArm  Offline OP
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Joined: Jul 2006
Posts: 76
uk london
Thanks i got 10240 but when im done it should be around 51200.
aldo i could cut it down easy by around 7600 on the river then a little on land i guess.

does anyone know how many polygons is to much?.

Re: how many polygons do i have ?. [Re: FireArm] #183504
02/12/08 15:34
02/12/08 15:34
Joined: Jun 2005
Posts: 4,875
broozar Offline
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broozar  Offline
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Joined: Jun 2005
Posts: 4,875
64k is the per-model polygon limit. furthermore, it's not advisable to pack everything that belongs to the level in one (model) file. 51k polygons my not be much at all for an entire level, but way too much if it's all in a single file. for speed reasons, single model files should not exceed 5k polygons, best rendering speed has been achieved with models between 1k and 5k (can't find the chart right now). speaking of terrains, use chunked terrains with LOD steps, which breaks up the large terrain into small pieces. you can easily do that by script. chack the manual for chunk_size or similar.


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