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Re: Unlimited Ragdolls v.3
[Re: Helghast]
#183550
02/12/08 20:27
02/12/08 20:27
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Joined: Sep 2003
Posts: 5,900 Bielefeld, Germany
Pappenheimer
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
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Quote:
now, before an confusion starts, this isn't the source-code release yet! I'm throwing at you a final demo, i am in the state of converting this to lite-c and after that it is gonna be made available for free to everyone! (hurray, finally).
Will you release the source-code of the version in c-script, too? I don't use lite-c at the moment.
Maybe, others get ideas how to solve the issues, when they can have a look at the code. Maybe, someone will find a way to rebuild it with Newton's physic?
All in all, it looks good and usable for instance in a fps, IMO!
It is like always with special effects, one shouldn't show it too long, only a few seconds, then switch it off! When the model found its position, the physics should be removed and the model set to passable.
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