yes, i forgot to explain XD
i use Joozey's script to spawn an entity at the position you click, this means if it's inside a wall, your screwed

it was just a simple hack, and in no way is ment to be used in any final game like this!
also, the problem with the twitching isnt about the complexity of a model, i could even use paper plane models there

it's just an issue with the bones rotating script, i think it's an error in the engine (or maybe even gimbal lock, i am gonna mail JCL about this).
and ofcourse there will be a c-script version, but ALSO a lite-c version

anyway, thanks so far for the feedback, keep em comin!
regards,