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as far as the stopping that ragdolls from having any physics when there is more than one, you could just constantly check collisions, and only do the physics if there is a collision of some sort, it would also save some cpu usage for when physics aren't needed.
Yes, this was the idea at the beginning to build in, but because i wanted this to come out ASAP, i decided to ditch that. however when thinking about it, it's rather easy to implement, and due to the high amount of requests on that, i might just before the final release this weekend whack it in.
regards,
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