Hi Blattsalat,
I agree with you that the memory hit is VERY important.
But that is not true with a 512X256 texture is it?
Also are the rules the same with sprites or model textures as with level geometry textures?
I realize these are noobie questions, and I am a bit embarrased that I don't know this stuff, but I guess I never really got it through my head.
Thanks,