Hi,
i have a Problem with this shader collection spec. with "Doom3 like SpecBump 7 lights (Matt_Aufderheide)" from Shader Model 2.0! If i load more than 1 texture with Specbump, for example in a stone texture and a wood texture, the lines in the texture are overcrosing, an ever textur has the same "lines".

I believe in shader.wdl: Something must go wrong an the two textures are overcrossing?!

Here the code:



Thamks Code:
bmap World_normal_bmap = <C_BrwnStcc1_256_norm.tga>;

material C_BrwnStcc1_256 //<---This has to be the Textures Name
{
skin1 = World_normal_bmap;

flags = tangent;
effect = "spec_bump_world.fx";
}

function WorldMaterial_Init_startup()
{
d3d_automaterial = on;
}

//
bmap World_normal_bmap = <H_ClmWll1A_norm.tga>;

material H_ClmWll1A //<---This has to be the Textures Name
{
skin2 = World_normal_bmap;

flags = tangent;
effect = "spec_bump_world.fx";
}

function WorldMaterial_Init_startup()
{
d3d_automaterial = on;
}




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