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Re: Athlete Model
[Re: Andvari]
#184128
02/17/08 09:12
02/17/08 09:12
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Joined: Dec 2005
Posts: 478 India
msl_manni
Senior Member
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Senior Member
Joined: Dec 2005
Posts: 478
India
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Andvari Sir, Its more simpler than you have described. I dont touch the UVW map in polyreduction process. I layout new loops and still dont do any kind of welding or texture mapping.
My Specialities Limited.
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Re: Athlete Model
[Re: Dan Silverman]
#184130
02/17/08 13:50
02/17/08 13:50
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Joined: Nov 2007
Posts: 1,032 Croatia
croman
Serious User
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Serious User
Joined: Nov 2007
Posts: 1,032
Croatia
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Let me ask you something. We are creating epic action rpg...but we are not sure what performance impact will have the main character of 10k polys. We are not aiming our game on slow pc's. Any answer? Thanks
Ubi bene, ibi Patria.
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