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Re: Engine demo
[Re: mpde]
#184185
02/16/08 15:51
02/16/08 15:51
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Joined: Jul 2005
Posts: 21 Lisbon, Portugal
mmelo
Newbie
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Newbie
Joined: Jul 2005
Posts: 21
Lisbon, Portugal
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Quote:
Quote:
Did you grab some sounds from Return to Castle Wolfenstein? (id Software / Gray Matter Studios)
It sounds like.
das ist sowas von unwichtig (oder geht es im demo um die sounds?)
Now, now... this thread was going so well you had to switch to German and lose the other 6.5 billion people (myself included).
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Re: Engine demo
[Re: mpde]
#184186
02/16/08 15:55
02/16/08 15:55
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Joined: Jul 2002
Posts: 5,181 Austria
Blattsalat
Senior Expert
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Senior Expert
Joined: Jul 2002
Posts: 5,181
Austria
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Hi,
i am not sure about this demo since most of the things shown are levelgeometry. and to be honest, we know that levelgeometry can calculate nice shadowmaps. the models are a pain in the ass when its up to lightning. And as far as this goes in the new demo i have some serious troubles with it. First of all i hardly see any of them, the ones i see (soldier) are far from being good enough for todays standard. Common, soldiers turning pitch black and withing a gloomy black cloud if they step onto a dark pixel. then all of a sudden turn skybright within a millisecond?!
i dont know how others think about this, but if this should be the furture of gs, i dont see a light at the end of the graveyard.
as for the demo: hmpf. will describe it best i think. Its not made very well (bad textures, glitches and uvw errors), way to static (though this could be the shadowmapping problem). And as far as i am concerned i agree with broozer 100%.
Get rid of those pseudo volumetric flare effects (they hardly look good with up to date shader technology, but sprites are killing me to be honest). and if the level thats left still looks well lit and not boring, you might be one step further.
sorry for ranting or sounding mean, but i thought being honest will help more then just cheering and being happy about a more then needed new demo level.
but engine demo "beta" might be the reason for some things here.
my bottom line: i wouldnt buy the engine based on this demo.
cheers and have a nice one
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Re: Engine demo
[Re: broozar]
#184187
02/16/08 16:42
02/16/08 16:42
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Joined: Sep 2007
Posts: 1,093 Germany
Toast
Serious User
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Serious User
Joined: Sep 2007
Posts: 1,093
Germany
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I have to agree with broozar - this demo has lot of issues... I now want to point out some more: First I don't like to be tied to a set camera movement - exploring the scene by yourself should be an option. Then there is this effect which was called "halo effect" in this thread and which creates sort of an ugly motion blur on distance. But even worse - look at this: 1) That's probably why there is no custom camera control as that blurring halo effect turns the soldiers into pixel mash on a mediocre distance... 2) & 3) Well besides the already jaggy appearance of the shadows those two areas also are just ugly... To sum it up this demo to my mind is disappointing in terms of artistic content and technical showcase (even the C-Lite Beer won't improve the situation )... Enjoy your meal Toast
Last edited by Toast; 02/16/08 16:43.
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Re: Engine demo
[Re: mmelo]
#184193
02/17/08 22:55
02/17/08 22:55
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Joined: Jan 2007
Posts: 1,619 Germany
Scorpion
Serious User
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Serious User
Joined: Jan 2007
Posts: 1,619
Germany
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I like the demo..It has an athmosphere. That can also be important to show some techniques and I like the "lite c beer" esteregg :] The size of that demo is really small, but if you want to make for every aspekt of the engine a own demo it's ok.
but as mentioned before some things are missing. The thing annoyed me most was the cam...too fast and jerky. The second thing is the halo effect. It could be avoided by comparing the pixels of the depthmap. The 3rd thing is: This demo should show what this engine is able to do. An easy enviroment mapping(maybe with normalmapping) on the floor would already do a great job.(look at hl2 how they did it...). Maybe also a little (not too intense!) bloom shader.
Also if this shall be a shadowdemo. If there are some ugly blocks it just lowers the opinion of the player.
edit: played it again...I'm not sure, but is there a bloom if something is behind the rays of the windows?
Last edited by Scorpion; 02/17/08 22:58.
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