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Re: Engine demo [Re: Scorpion] #184194
02/17/08 23:33
02/17/08 23:33
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
Senior Expert
ello  Offline
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
cannot extract it

Re: Engine demo [Re: ello] #184195
02/18/08 00:10
02/18/08 00:10
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
The demo is not THAT bad if you ask me.

I pretty much like the look of it, although some shadows are pixelated.
- and never underestimate the power of fakes

There still needs some work to be done like the jerky camera rotation when using the mouse, and the bugs when resolution switching.
Maybe some more lighting stuff can be added. I'm thinking of dynamic lights which could be used when firing weapons or maybe some dark passage where one of the soldiers controls a flashlight?

However, I don't think it really is that bad as people here pretend it to be.

Re: Engine demo [Re: FBL] #184196
02/18/08 08:06
02/18/08 08:06
Joined: Jan 2004
Posts: 513
M
mpde Offline
User
mpde  Offline
User
M

Joined: Jan 2004
Posts: 513

Re: Engine demo [Re: mpde] #184197
02/18/08 09:15
02/18/08 09:15
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Thanks for the link.

I also found this at the beta page:

"fps_max now uses a CPU loop for small idle times, which reduces the 'stuttering motion' problem on levels with high frame rate."

Is this a very fast reaction to the jerky camera problem of the lighting demo?

If that is the case then I would like to thank for this fast reaction. This is great.
So making official demos is really a good decision to realize real problems on real projects and overcome their issues.
This is the right way. Thanks.


Models, Textures and Games from Dexsoft
Re: Engine demo [Re: Machinery_Frank] #184198
02/18/08 09:31
02/18/08 09:31
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
thoughts about the venice demo:

the water shader is hl2 quality, though it is not transparent which should be no problem in dx9, should it?
the overall fps is really bad, it jumps between 29 and 40 @ athlon 64 dula core, 2 gig ram and gf 7600 gt. for just blocks and one shader surface, it's awkward. if the level was crowded with detail, ok, but it looks like it's been vacuum cleaned just before the player arrives.
the overall lighting is sterile and highly unimpressive. i felt reminded on the tomb raider 2 venice level:



except for the water shader and the lowres textures, it doesn't differ much, esp. regarding the lighting.
the weather effect is a really nice idea.

Re: Engine demo [Re: broozar] #184199
02/18/08 09:49
02/18/08 09:49
Joined: Sep 2007
Posts: 1,093
Germany
T
Toast Offline
Serious User
Toast  Offline
Serious User
T

Joined: Sep 2007
Posts: 1,093
Germany
Well I liked the 2nd demo much more than the first. Although it also has some issues:

I don't know why but I always have those 3 lines of grey minus signs on screen all the time. Then there is the water shader which is somewhat nice but the reflections really are jaggy. I'm not 100% sure but if I'm right this was already done better in Half-Life 2. I also seem to have a probem with those red poles:

Might be a driver issue or something like that though...

Well apart from that there are only some minor issues i.e. the scene is pretty boring (still no free flight mode) and the chimney smoke with its like 6 step animation also isn't looking all too good. You also might want to add like metal poles with a sphere on its top which have some environmental mapping or even real reflections to show off some more stuff than just the water reflections (because for just this you might better have constructed an inhouse pool with a more interesting scene and maybe some rubber ducks & stuff to throw into the pool to show physics too)...

Enjoy yor meal
Toast

Re: Engine demo [Re: Toast] #184200
02/18/08 10:54
02/18/08 10:54
Joined: Mar 2005
Posts: 442
Germany, Hamburg
Blitzblaster1 Offline
Senior Member
Blitzblaster1  Offline
Senior Member

Joined: Mar 2005
Posts: 442
Germany, Hamburg
So i saw the demos right now and i think the same as broozar, and i saw the lines, many small dots in the demo too. My GPU is a ATI X1900XTX with the latest driver.
The FPS is between 35-45 and when all shaders include, i think we have a slideshow. At the first moment not bad, but after the second look, not really timely.

Regards
Blitzblaster


Casual Games: www.playsmallgames.de
Re: Engine demo [Re: Blitzblaster1] #184201
02/18/08 11:01
02/18/08 11:01
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
Enjoyed it a lot Might make it my screen saver

Re: Engine demo [Re: Nems] #184202
02/18/08 11:40
02/18/08 11:40
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
Expert
fogman  Offline
Expert
F

Joined: Apr 2005
Posts: 4,506
Germany
No lightmap, it looks to flat if you ask me.
I like the weather effects, though.
It seems that the level comes from wetain:

Quote:


"2008-02-15 weinhold
NEW:
* added improved overlay material for all trees
CHG:
* changed start/help screen
* removed water splash speed from the rain effect
* changed splash creation technique


2008-02-14 weinhold
NEW:
* initial commit"






no science involved
Re: Engine demo [Re: fogman] #184203
02/18/08 12:51
02/18/08 12:51
Joined: Apr 2006
Posts: 1,551
Netherlands
D3D Offline
Serious User
D3D  Offline
Serious User

Joined: Apr 2006
Posts: 1,551
Netherlands
Someone can upload this demo? I tried downloading it from Conitec website, but the file is damaged or corrupt.


smile
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