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Re: Engine demo [Re: D3D] #184204
02/18/08 12:59
02/18/08 12:59
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
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Slin  Offline
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Lübeck
Quote:

Someone can upload this demo? I tried downloading it from Conitec website, but the file is damaged or corrupt.



It seems at it is just getting uploaded. I tried it a few times and it gets always a bit bigger

Re: Engine demo [Re: D3D] #184205
02/18/08 12:59
02/18/08 12:59
Joined: Jun 2005
Posts: 4,875
broozar Offline
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broozar  Offline
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unrar it with winrar or 7zip, that were the only tools that worked for me.

Re: Engine demo [Re: fogman] #184206
02/18/08 13:10
02/18/08 13:10
Joined: Jan 2007
Posts: 1,619
Germany
Scorpion Offline
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Scorpion  Offline
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Germany
I liked the first demo more :]

The critism on this 2nd are:
Water-too low res mirror-view, not transparent
the 2 trees: they are ugly
houses: you see them in a distance of 2meters or even nerer. The textures should be more than 1 texel = 10cm...

Re: Engine demo [Re: Scorpion] #184207
02/18/08 13:42
02/18/08 13:42
Joined: Feb 2007
Posts: 50
I
iuselitec Offline
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iuselitec  Offline
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Joined: Feb 2007
Posts: 50
i don´t find them that bad. some problems like the soldiers which don´t turn smoothly, the moiré effect on the roofs and the ugly trees with the strange alpha borders should be fixed though and they shouldn´t be wrs packed but open and free to use for everyone.

please don´t make zip files with winrar. they seem to be quite incompatible.

Re: Engine demo [Re: iuselitec] #184208
02/18/08 14:23
02/18/08 14:23
Joined: Aug 2005
Posts: 1,558
HK
V
vlau Offline
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HK
The second demo is also nice. The only bug I've encountered
is the grid lines on the water terrain and a blue line above
the buildings when switching to different resolution (F5).

Also, lamp light are not bright enough when the camera getting
close.

EDIT
----
Sorry for the grid lines problem, I think I've press F11 double.
It's fine now.



Last edited by vlau; 02/18/08 18:48.
Re: Engine demo [Re: vlau] #184209
02/18/08 14:30
02/18/08 14:30
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
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FBL  Offline
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Joined: Sep 2003
Posts: 9,859
I noticed some alpha issues with the trees, pixelated water shader and unsharp textures.
I also wonder why the framerate is so low (for such a level I'd expect no noticeable framerate impact, meaning I'd have my full 75 fps in fullscreen mode).


Still, I think the demo is okay.

Re: Engine demo [Re: FBL] #184210
02/18/08 15:23
02/18/08 15:23
Joined: Jan 2007
Posts: 1,619
Germany
Scorpion Offline
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Scorpion  Offline
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Germany
If i don't err the first demo was made from the resources of red winter?
http://www.wetain.com/de/portfolio/prototypen/red-winter

Re: Engine demo [Re: Scorpion] #184211
02/18/08 16:12
02/18/08 16:12
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Posts: 7,121
Potsdam, Brandenburg, Germany
Since this is the Ask-Conitec thread I have got some questions regarding the demos:
  • The rendering speed is a bit slow for the amount of details and texture resolution. Is it because they are made out of blocks? Are they made out of blocks?
    Will a similiar scene created from models render with faster speed?
  • Will there be any detail informations about the demos? Technical description or even source files?
  • Are those demos final? Or will they get any improvements (removing the F5 resolution issue, removing the horizontal lines, removing jerky camera, getting compatible zip archive)?



Models, Textures and Games from Dexsoft
Re: Engine demo [Re: Machinery_Frank] #184212
02/18/08 16:40
02/18/08 16:40
Joined: Feb 2007
Posts: 50
I
iuselitec Offline
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iuselitec  Offline
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if you press f11 twice then you can see that the first demo uses blocks and the second demo one model for the whole world (i don´t think this is ideal scene management?). the model of the venice demo should be converted to ABT level geometry and show some shadow mapping. can the map compiler handle shadow mapping on non-block level geometry properly in the meantime?

Re: Engine demo [Re: iuselitec] #184213
02/18/08 19:32
02/18/08 19:32
Joined: Jan 2007
Posts: 1,619
Germany
Scorpion Offline
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Scorpion  Offline
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Germany
so this explains the slow fps in the venice level then...

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