Hi,
If I specify the following for scan_entity:
Code:
while(1)
{
temp.pan = 60;
temp.tilt = 360;
temp.z = 100;
scan_entity(my.x,temp);
wait(1);
}
Is the 360 .tilt value supposed to allow you to scan 360 "up/down" like the following picture?
If I use 360 for .pan, then it works like it should...or like I think it should

, but with 360 for .tilt, scan_entity does not detect me when I'm behind...only in front. Is this how it works?