Heh, read back over everything, way simpler than all of that. Set up a new skill to base it on, then change the pan direction from my.pan to player.pan. Wow, that was dumb on my part. I didn't even really need to set up a new state. Just change a few things in the existing ones. The best part is, they don't look half as bad as they did in a5 running away. They watch out for walls a bit. but still go a little crazy in the direction area. Either way, worked it out. They will run away now. Now all that's left to do is set that skill up in the behavior panel so I don't have to change it in any other place than there. Of and also basing it on health.