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3 registered members (AndrewAMD, Grant, valino),
3,361
guests, and 13
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Key:
Admin,
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Re: BMW Z4 .what do u think???
[Re: Andvari]
#184434
02/17/08 17:48
02/17/08 17:48
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Joined: Nov 2007
Posts: 1,032 Croatia
croman
Serious User
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Serious User
Joined: Nov 2007
Posts: 1,032
Croatia
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nice work. fix that big poly count on mirrors and rims and improve headlights..
andvari - i've sent 2 pm's. have you received them and please respond. thanks
Ubi bene, ibi Patria.
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Re: BMW Z4 .what do u think???
[Re: croman]
#184435
02/17/08 18:21
02/17/08 18:21
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Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
Expert
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Expert
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
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I think it looks pretty decent  The amount of polies may be reduced at the rims if you compare it with the rest of the polyflow. But I can understand the fact that these areas are populated with more polies as they hold up more complex structures  Nice attempt !! Cheers Frazzle
Antec® Case Intel® X58 Chipset Intel® i7 975 Quad Core 8 GB RAM DDR3 SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB NVIDIA® GeForce GTX 295 Memory 1795GB
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Re: BMW Z4 .what do u think???
[Re: frazzle]
#184436
02/17/08 22:51
02/17/08 22:51
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Joined: Aug 2003
Posts: 7,440 Red Dwarf
Michael_Schwarz
Senior Expert
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Senior Expert
Joined: Aug 2003
Posts: 7,440
Red Dwarf
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Superb polyflow and polycount(except the mirrors and the rims), you really did a good job on this!
"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
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