Okay I saw that, but it still crashes:

Code:

typedef struct sZoneMove
{
var zMove;
var zRotate;
} sZoneMove;

sZoneMove sZone1Move1;
sZoneMove* pZoneMove;

function sendVarZone(sZoneMove *var, var zoneNum)
{
//the crash happens as soon as sendVarZone is called, nothing ever happens in here
}

....
sendVarZone(pZoneMove,my.zone);



Try it yourself really quick, and you'll see what i mean.


"There is no problem that can't be solved with time and determination." -me
prenceofdarkness for instant messages on AIM.

Looking for a model designer
PLEASE, SEND ME A PRIVATE MESSAGE OR EMAIL IF YOU'RE INTERESTED.