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Re: How to use mtlFX shaders?
[Re: Mysterious]
#184568
02/19/08 13:10
02/19/08 13:10
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Joined: Sep 2007
Posts: 158 Guangzhou China
bomber
Member
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Member
Joined: Sep 2007
Posts: 158
Guangzhou China
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just include the script and use my.material=fx_water_env;
Last edited by bomber; 02/19/08 13:13.
"I don't know what the facts are but somebody's certainly going to sit down with him and find out what he knows that they may not know, and make sure he knows what they know that he may not know." ————Donald Rumfeld
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Re: How to use mtlFX shaders?
[Re: vlau]
#184571
02/26/08 13:42
02/26/08 13:42
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Joined: Jul 2002
Posts: 1,364 Minbar
MaxF
Serious User
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Serious User
Joined: Jul 2002
Posts: 1,364
Minbar
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Me too done the same and the model is just black  Apply shader "mtl_specBump2" to my model using WED and MED, have one texture for colour and second one for normal - the model is just black  No joy  It would be much easier if WED had a built in shader node editor or link editor. (not talking about shader viewer)
Last edited by MaxF; 02/26/08 13:53.
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