For firts glance I thing modo's painting tool are a way beyond blender and most of the program. I've been playing around since yesterday even if blender remains free I cannot get use to its interface, even if was using if for the normal map baking. but the fact that you can paint on th uv directly or the bump painting is somthing incredible. the internal renderer also is far beyond blender's. I mean in blender i never achieve some good result with the light and also the AO is not a real one, it's more somthing tricky. But anyway, I'm happy to ear about people with more experiencies on it.
What about the exporters plug ? Someone is using it to make some games ?
so even if bought modo, I'll still need zbrush ?
I already have it but I cannot stand the zmapper