opengl polygons how luxology calls them is what i meant with subdivision surface geometry. opengl polygons isn't a commonly used term for this.

Quote:

IMAGE based sculpting is decoupled from the geometry, but MESH based sculpting is NOT decoupled from the geometry at all.


yes, i don't disagree. it's just that in modo image based sculpting is the main sculpting feature (because you will spend the majority of time with it during typical sculpting tasks) and what i refer to when i say modo sculpting. mesh based sculpting in modo isn't performant enough for high detail and it's nothing special at all. most of it even was already possible in older modo versions with custom tool pipe setups.