I didn't waste my time. You were not clear and, as is obvious from your previous posts, did not know what you were talking about. You started by saying this:

Quote:

the sculpting performance is about the same for me but modo sculpting works a bit differently. it's image based and during sculpting you can enable a bump mapping shader so it looks as if you are working with more polygons than there actually are.




This is not completely true. Modo has BOTH image AND mesh-based sculpting. So I corrected you. Instead of accepting the correction, you stated the following:

Quote:

i know how sculpting works in modo.




As if to say, "You don't need to tell me anything because I already know it." But then you go on to say:

Quote:

in modo the advantage is that the sculpting data is decoupled from the geometry.




Again, this was not correct (only only partially correct). Only IMAGE based sculpting is decoupled from the mesh. Mesh based is not. So I corrected you again. When corrected, you state the following:

Quote:

it's just that in modo image based sculpting is the main sculpting feature and what i refer to when i say modo sculpting. mesh based sculpting in modo isn't performant enough for high detail and it's nothing special at all.




Again, this is not correct. Image based sculpting IS NOT the main sculpting feature and that is NOT what you should be referring to when you say "sculpting" when talking about modo. When the term "sculpting" is used in reference to modo, then it is referring to BOTH image and mesh based sculpting (see the links in my previous post). Mesh based sculpting would only refer to mesh based sculpting and image based sculpting would only refer to image based sculpting. So you were trying to save face and back peddle by attempting to say you only meant image based sculpting and that is the "main" feature when, in fact, it is not. BOTH are needed to properly sculpt a model in modo. So, I corrected you yet again. Again, instead of accepting the correction you attempt to try to blame me and then to claim I did not understand what you wrote.

The real problem is I did understand what you wrote, what you wrote was not correct, I corrected you and, frankly, you did not like it. However, I wanted the original poster to get a decent idea of what modo sculpting is like and not to go by your erroneous information.

I provided evidence from Luxology on how sculpting in modo is to be done. You simply got offended and tried to shift the blame.


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