// lab.wdlentity* KUGEL;action rotator { my.shadow = on; KUGEL = me;}function main() { level_load( "lab.wmb" ); wait(3); while(1) { while (!KUGEL) { wait(1); } if ( KUGEL ) { kugel.pan += 3 * time_step; } wait(1); } }
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