Maybe you can try this one:
Code:

//in begin
var t_v[3];
var camera_mode;
//in main()
camera.clip_near = 0;
//in main > loop
if (camera_mode==4)//
{
vec_set(t_v,vector(player.min_x,player.max_y,player.max_z * 0.8));
vec_rotate(t_v,player.pan);
vec_add(t_v,player.x);
vec_set(camera.x,t_v);
vec_set(camera.pan,player.pan);
}


I switched to other account since marth 2010. Guess which.