//in beginvar t_v[3];var camera_mode;//in main()camera.clip_near = 0;//in main > loopif (camera_mode==4)//{vec_set(t_v,vector(player.min_x,player.max_y,player.max_z * 0.8));vec_rotate(t_v,player.pan);vec_add(t_v,player.x);vec_set(camera.x,t_v);vec_set(camera.pan,player.pan);}
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